Join a village and hold the night.
Tap to enter


The whole game, with the real numbers, read live from the database.

The basics, to reread
Each one plays on its own, once, on your first visit to the screen it covers: the page darkens and a spotlight shows you what we're talking about. You can always skip — and reread them here.
They will start again on your next visit to each screen. The other notices you closed stay closed.
How the game works, your village's Discord channel, calling for backup in combat.






The night, the defense, the Gate, building sites, and why you go out.
Passing the Great Gate.
Steps, the return margin, searching.
Bringing back what the village builds with.
Jutsu, with the Kirin lent for the occasion.
A move takes two steps: choose the action, then tap the target.
Back towards the village tile after the fight.
On the village tile, go in.
Close before midnight, but not on those outside.
Empty your bag at the Warehouse, for the whole village.
3 first steps without thirst, then 🥵 Thirsty, then 10 steps and 🏜 Dehydrated.
What 🥵 Thirsty means, and where to see it.
The only thirst state that kills: drink before midnight.
Sites, Projects, and what each building is for.
Where the number comes from.
The shared stock: depositing, taking, the ledger.
The shelter, the chest and the bag, the night watch, prowling.
Workshop, Forge, Hospital, Greenhouse, Ramen shop, Dojo, Onsen: what each one does.
Natures and ranks, studying, scrolls, the night barriers.
Strikes, supports, and their shared cooldown.
The register, complaints and banishment, electing the Kage and their power.
Going down floor by floor, the loot, climbing back up.
You're hooked on the pill. Your two options.
What a banished ninja can still do, what is refused, and how to get out.
You serve the Root: the daily missive, refusing, the risk, the goal, and how to get out.
Killing on contract or without an order: where, when, and what it risks.
An infiltrator may be hiding among you.